[prMac.com] Santa Venera, Malta – Independent game developer, SoftwareProdigy is proud to announce a monstrous update to its charming and addictive puzzle game available from the App Store on iPhone and iPad. That Monsters Game will now be level-based, giving players over 30 levels of increasing difficulty to test their matching skills on, with even more levels coming soon.
Each level will have a Facebook leaderboard listing the high scores achieved by players’ Facebook friends and giving players the opportunity to compete for the top spot. Players can also get notified when their friends have beaten their score while the social progression map charts the progress that players and their friends make while playing the game.
Gameplay has remained as shockingly simple as ever. Match three or more identically-colored monsters as fast as possible to zap them and clear the screen. Coins and gems are awarded during the game and can be used to purchase power-ups from the Lab Kit to make the game even more electrifying.
Each level has objectives such as ‘make 5 horizontal zaps’ or ‘trace 200 monsters’. Some of the levels are time based to create fast, exciting action, while others are more strategic, giving the player a number of turns to be well thought out.
That Monsters Game, which has already received positive reviews by 148 Apps and AppAdvice for its bright, colorful graphics and simple commands, will also feature an updated user interface and will have language support for English, Maltese, Chinese and Japanese.
* iPhone, iPad, and iPod touch
* Requires iOS 5.0 or later
* 80.7 MB
Pricing and Availability:
That Monsters Game 2.00 is Free and available worldwide exclusively through the App Store in the Games category.That Monsters Game 2.00
Download from iTunes
YouTube Video (Trailer)
Vimeo Video (Trailer)
Located in Santa Venera, Malta, SoftwareProdigy is an independent game development company founded in 2002 by Neville Attard. With a focus on the iPad, iPhone and iPod touch platform, the company’s mission is to create addictive games while keeping the user’s feedback in the development loop. Copyright (C) 2002-2014 SoftwareProdigy. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.