ESRB Introduces No-Cost Rating Service for All Digitally Delivered Games

[] Based in New York – The Entertainment Software Rating Board (ESRB), the non-profit self-regulatory body for the video game industry, has introduced a streamlined, no-cost service for assigning ratings to all digitally delivered games and apps. ESRB also recently released a video announcement to digital-only game and app developers.

ESRB’s new “Digital Rating Service” utilizes a brief but detailed online questionnaire to assess not only a product’s content and age-appropriateness, but also interactive elements, including the sharing of personal information or physical location and exposure to unfiltered user-generated content.

“The ESRB’s Digital Rating Service is the most sensible way to implement ratings across the many platforms on which we now publish games,” said John Riccitiello, CEO of Electronic Arts. “A consistent standard is in the best interest of publishers and consumers alike, empowering parents with the information they need to make informed choices for their families.”

The streamlined rating process makes obtaining an ESRB rating fast and easy by assigning a rating immediately. By simplifying the process and eliminating the cost to developers, the ESRB expects to broaden adoption of its ratings among game providers of all types. The resulting ubiquity of ESRB ratings will ease a parent’s job by presenting a single ratings standard across the many platforms on which their children access games.

Increased adoption of ESRB ratings also means that developers will no longer be subject to differing and oftentimes conflicting rating systems and standards for their digitally delivered games. ESRB’s Digital Rating Service complements the CTIA Mobile Application Rating System with ESRB, a program launched last year through which ESRB assigns mobile app ratings using a similar process.

This newly streamlined service will first be put into use for downloadable games available from a number of computer and video game platforms including Xbox LIVE Arcade, PlayStation(R) Network, PlayStation(R) Vita, PlayStation(TM) Certified devices, Nintendo(R) eShop, Wii Shop Channel(TM) and Windows 8, with other digital content aggregators, online game networks, streaming and download services to follow.

“Today our customers expect to be able to play their favorite games across a wide range of different devices, in home and on the go,” added Jack Tretton, president and CEO of Sony Computer Entertainment America (SCEA). “We believe our developers will greatly appreciate how easy this new streamlined system is to use and our customers are certain to benefit from having broader access to ESRB ratings across all of their game devices.”

“Consumers have grown accustomed to using ESRB ratings when making decisions about the appropriateness of the games their families play. With the explosion of devices from which consumers can access games today, our goal is to ensure that those same tools are available everywhere games can be found,” said ESRB president Patricia Vance. “More recently, parents’ concerns have begun to extend beyond just content to include the sharing of their kids’ personal information or location and interactions with other players. ESRB’s Digital Rating Service now offers all digital platforms, storefronts and networks the opportunity to empower their customers with consistent, credible, familiar and useful upfront guidance no matter where their family chooses to play games.”

Ratings Go Beyond Content:
Consumer research shows that at least two thirds of parents consider it essential that a rating system provide disclosure about the collection and/or sharing of personal information with third parties, the sharing of a user’s location, and the ability to track a user’s location, and consider it just as important as being informed about content and age-appropriateness.* As a result, ESRB’s Digital Rating Service not only assigns the familiar ESRB Rating Category and Content Descriptors that consumers already know and trust, but also generates standardized notices, called “Interactive Elements,” which include:
* “Shares Info” indicates that user-provided personal information (e.g., e-mail address, phone number, credit card info, etc.) is shared with third parties;
* “Shares Location” indicates the ability to display the user’s location to other users; and
* “Users Interact” indicates possible exposure to unfiltered/uncensored user-generated content, including user-to-user communications and media sharing via social media and networks.

In addition to providing critical guidance to consumers in advance of playing a game, the three primary elements of game ratings (Rating Category, Content Descriptors and Interactive Elements) can also be mapped to parental controls to restrict access by these criteria. While adopters of ESRB ratings may choose to not display all three parts, complete rating information is always available by searching the ESRB website at

ESRB’s Digital Rating Service allows creators of digital-only games and apps to obtain ESRB ratings without having to pay a fee. This streamlined rating process allows developers to utilize a consistent, recognized ratings standard regardless of the platform on which their game or app is to be published. The service’s goal is to foster consistent, reliable rating information across the various platforms on which consumers access these products and to provide a one-stop ratings solution for developers. For more information contact ESRB at
YouTube Video

Located in New York, The Entertainment Software Rating Board (ESRB) is the non-profit, self-regulatory body that assigns age and content ratings for video games and apps so parents can make informed choices. As part of its regulatory role for the video game industry ESRB also enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices under its Privacy Online program. Copyright (C) 2012 ESRB. All Rights Reserved. Apple, the Apple logo and Mac OS X platforms are trademarks of Apple Inc. in the U.S. and/or other countries.

###Rebecca Howard
Public Relations
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